# Included Demo Scenes

There are 10 included demos that each showcase different functionality or features. Each of these are very simple and contain simple grid textures to keep the asset size as low as possible.

{% hint style="warning" %}
**Important:** If you do not see clouds or the ocean water, you need to enable the proper settings in your pipeline asset. A tutorial for this can be found here: [Setting up a Project with UniStorm HDRP](/unistorm-hdrp-wiki/getting-started/setting-up-a-project-with-unistorm-hdrp.md)
{% endhint %}

### UniStorm Terrain Demo (Standard)

A demo with the default UniStorm system. You can change the weather and time of day.

<figure><img src="/files/KpjFSJ4fgvfUAvnpEB1N" alt=""><figcaption></figcaption></figure>

### UniStorm Terrain Demo (Dark Nights)

A demo showcasing dark nights, perfect for horror or survival games.

<figure><img src="/files/fHnmTbvlmlH3L7Icih77" alt=""><figcaption></figcaption></figure>

### UniStorm Terrain Demo (Fly Through Clouds)

A demo showcasing clouds that can be flown through. This utilizes the Enable Local Clouds setting in UniStorm's Editor.

<figure><img src="/files/IcQPFd8HqnLbE794JODM" alt=""><figcaption></figcaption></figure>

### UniStorm Terrain Demo (Lightning Strikes)

A demo showcasing UniStorm's procedural lightning and lightning strikes.

<figure><img src="/files/rKryjLvogfOTUmjQLN1i" alt=""><figcaption></figcaption></figure>

### UniStorm Ocean Demo

A demo showing UniStorm work with Unity's Ocean/Water. It also has an included Ocean Controller that allows the ocean to get more intense with precipitation weather types and get calmer with non-precipitation weather types.

<figure><img src="/files/cvyaTCbkIDchw4svOkCl" alt=""><figcaption></figcaption></figure>

### UniStorm Terrain Demo (Weather Shading)

A demo showcasing UniStorm's included HDRP weather shader. This allows surfaces to get wet or accumulate snow when the appropriate weather happens.

<figure><img src="/files/X5HwrX34Noi2qzy0Yb7r" alt=""><figcaption></figcaption></figure>

### UniStorm Terrain Demo (Time of Day in Editor)

A demo showcasing the ability to run UniStorm Time of Day within the Unity Editor (outside of runtime).

<figure><img src="/files/zHNFkuxo82UNhqVVZohM" alt=""><figcaption></figcaption></figure>

### UniStorm Terrain Demo (Cloud Shadows)

A demo showcasing cloud shadows. This allows the sun to be obstructed by clouds and to cast shadows from them.

<figure><img src="/files/pJvx4R8tWP6Oh7h4I4hv" alt=""><figcaption></figcaption></figure>

### UniStorm Terrain Demo (Save and Load)

A demo showcasing a simple saving and load system. This allows the player's position, as well as UniStorm's time, date, and weather, to be autosaved every 10 seconds. It can then be loaded when playing the scene again.

<figure><img src="/files/aeqvJIGHaK1g3QNxjp8D" alt=""><figcaption></figcaption></figure>

### UniStorm Terrain Demo (Optimized)

A demo showcasing UniStorm's Optimized Setting. This utilizes the Celestial Light Update feature, which allows the sun to update every 0.5 instead of every frame. This gives a noticeable frame rate boost at the cost of some minor visible transitions around dusk and dawn.

<figure><img src="/files/jHwVdUoeyOlOrUkeOPPz" alt=""><figcaption></figcaption></figure>


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